Kids In The Room

Unique Selling Points

Kids In The Room provides a space where children and families form a team, becoming protagonists of the story, where they solve a series of puzzles within 30 minutes to complete the mission. We place great emphasis on parental involvement, to encourage guidance, teamwork, and communication alongside family bonding. 

 

Educational escape room themes:

  • Occupations – educating the knowledge and skills needed of each occupation while increasing exposure of different jobs to help mould our children’s dreams
  • Countries – telling stories of different cultures of the world, while educating openness, inclusiveness, and embracing differences

Unlike the average kids indoor facilities that provides a space for physical skills, we place our focus on honing soft skills such as critical thinking, creative thinking, problem solving, communication, teamwork, trial and error, as well as general knowledge through the big concept of gamification.

Overview

How can children find the right keys (solutions) to the locks (problems) if they are living in a world filled with opened locks and ready answers?

 

Kids In The Room, a new-age educational escape room for children and families, was founded in 2022 by Unreal Company in South Korea, with the aim of honing our children’s problem solving skills.

 

Unreal Company, a successful gamification start-up since 2016, produced the largest chain of escape rooms for adults under the brand of Sherlock Holmes Escape Room. As of August 2024, we are working on our 36th Sherlock Holmes Escape Room branch (for adults) and our 5th Kids In The Room branch. We proudly hold a patent – block coding circuit system for escape rooms.

Franchise Information

Websitekidsintheroom.sg
Year of Incorporation2024
Country of IncorporationSingapore
Kids In The Room

Brand Name Kids In The Room

Franchise / License Status Franchisor

Country of Origin Singapore

Description Kids In The Room is a new-age educational escape room concept made specially for children 6 to 14, and their families. Currently working on our 5th branch in South Korea, we gamify our very own educational unique contents in hope of an out-of-the-world experience, emphasizing on the importance of problem solving skills and teamwork.